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cb8rwh 12-02-2003 11:25 PM

First body - male i think
 
1 Attachment(s)
ello all,

seeing all these cool characters in this months comp lead me to try a character/human form type model.

Haven't got a clue what to do really, just followed an example from a character animation book - which brought me to the following position. I am now totally stuck as to how to progress - all I know is that it ain't very refined. I know sweet fa about the human form - so any ideas on how to progress - even some background reading/studying on the human body would help.

Hope this isn't asking too much.


cheers muchly

rich

dannyngan 12-02-2003 11:35 PM

You're off to a good start. I would recommend checking out www.fineart.sk for some good human anatomy reference.

cb8rwh 14-02-2003 11:10 PM

1 Attachment(s)
ello,

well thanks dannygan, I checked out the site you advised and have started again. This time using a reference picture from that site.

This is what I have some up with so far.

I have modelled it with the arms down, but I see most models with their hands straight out to the side. Is there a right way and a wrong way?? Does it effect it when it comes to adding a skeleton??

I cannot draw to save my life so I will have to try and find references on the net - not the easiest I can assure ya!!!

cheers

rich

dannyngan 15-02-2003 02:17 AM

Good start, again! :) The proportions on your new model are much better. Keep it up.

In general, modeling a character with arms out makes binding the mesh to a skeleton easier. It's not absolutely required though.


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