October Challenge - el_newty - normal
After a loooooong waiting, I'M BACK! :D :D :D
Hmmm... animation, ... sounds good, even too good to stay back and do nothing. This is a challenge that I'm waiting for a long time. Great ideea Mike :beer: So in this comtetition I'll compete too :D Tomorow I'll post the story of my animation. Till then cheers!!! |
1 Attachment(s)
Like I promised yesterday, here is the story of my character... :)
|
1 Attachment(s)
We are going further, so here is the Wormy character...
|
1 Attachment(s)
No C&C's... hmmm...
OK, here is the Wormy with the "bones inserted" :) |
Great to have you back. Looking forward to see your progress...
|
Well, this is a Character Animation-based challenge, so I would hope you have a 2nd character to add to this one. Or perhaps turn the worm into a lizard? Something with appendages would be prefered.
I like the overall idea. :) |
cool idea
i was going to do the same thing with the MGM logo.
Dae |
Yeap Mike, you've right!
It's too simple... only a worm... hmm... a lizard sounds much better... :) OK, let's make it lizard (Lizzy) How it sounds? Nice name... :) |
1 Attachment(s)
At last... my work is complete... :)
I made the lizard and I riged it also... Now Lizzy is fully riged and ready for animation. :D See you guys later with blasts from my animations... P.S. I explained the curve controlers for a better understanding. |
wow, you are the master of rigging! looking good!
|
Thanks guys :D
Ohooo...howardporter, I'm not a master at all... if I tell you, you won't believe it, this is my first animation, so with tutorials in front now I'm learning the riging and bindings. :) I'm not expecting much from this animation, only that is a great oportunity to learn new things :) And for moderators...you can think to introduce in futures challanges: dinamics, particles because they are used a lot ... :) Take care guys :D |
1 Attachment(s)
Hello to everybody,
Yesterday I managed to find some time to go further with my animation, so I made the basic first steps of Lizzy… :) Here is the playblast of those steps. There is a lot of work, I have to add the raging and a lot of details in animation like: blinking, foot ball rotation, eye aiming and of course texture… So, until then, se you and take care. ;) P.S. The animation is compresed with DivX4 |
I think you should move the a little bit when he is walking
|
It's good, but like Bigpet said, maybe moving his head would make it better. Also blinking ... but im sure that will be comming soon.
_LIVID |
Great work man! You won't get rid of me here also :) I expect more more more!!!
|
All times are GMT. The time now is 07:56 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018