Easy way to Stich/weld or attach two objects
1 Attachment(s)
Oke, I need to attach the leg on to the torso. What is the quickes way to do this ?
The left part shows the wireframe on shaded mode so you can see that they are borth quiet dense now ! |
ouch.. I don't think that's going to be too easy to attach... Also, if I'm not mistaken, your bottom opening reaches into the crotch. If you try to attach the two, it'll more than likely pull away, leaving a large gap.
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Whoa .. parametrizationĀ“s gonna be a mess here ...
Good luck dude :D (ThatĀ“s a hard one) |
this is one reason by polys might be a preferred method for this sort of thing
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so..in short.. I am FU@K ! :).. I will attach this... no matter what ... :)
Can you turn NURBS to POLY ? |
Holy Shit
Holy Shit !!!
Have fun with that... Try ->convert 2 poly....or reparametrize the whole thing.... b u l l e t |
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oh btw you asked if you can convert nurbs to polys... sure you can.. go to modify - convert...nurbs to polys
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damn man.. !!
lol.. have a nice time.. :p |
:) well I see that we are all having a blast here with my model.. :) I will show you that The Lord of Oblivion can weld, stitch or what ever this together ! - I hope ! :)
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My 2 cents
Hmm...I'd suggest some serious detaching and rebuilding on the surfaces before stiching :) Don't forget to delete the history every once in a while... |
when I start to model I always delet the history and freeze transforms, much easier that way !
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one thing you might want to consider is a little "cheat"... instead of attaching the leg, give her a thigh gun holster or some sort of accessory to cover up the seam. :) I really think that would be the best thing to do if you want to stick with Nurbs.
If you do want to convert, you can do so under the Modify menu. Modify > Convert > different options... make sure you mess with the options of the conversion. You can get very different results depending on the conversion settings. |
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