Stuck on lambert
Some parts of my scene seem to be suck on the lambert shader. It seems to be parts that i've converted to subdevisions.
:banghead: |
They don't switch to another material when you apply it?
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The optinon just doesn't come up.
The part in material attributes where you can switch between binn, lambert etc. is grayed out and i cant select a new material by right clicking. I can change all the options for the lambert shader. Other objects seem fine. Oh yeh i imported the object from another scene. |
right click on ur object then go down to assign new material
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that doesnt work the box doesn't expand to give the options i.e binn etc. thats how i normaly muck around
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select the object then open hypershade then right click on a mat in hypershade and assign to selected objects
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ah yeh i forgot about hypershade i'll try it
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Now in hypershade i can assign material to selection but it turns my subdevision into a huge polygon the size of the box around it.
I tried converting my sudevision in to a ploygon but the same happened!! |
Set it from polygon mode to standard mode then apply texture, then reapply the polygon mode and it will work.
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Doesn't seem to do any thing I must be doing it wrong will tackle it in the morning its 1am here and i stayed up all night last night modeling
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