grrrr annoying texturing problem
so i have a model, bound it to a skeleton, done my animation including a blend shape. Now i come along to texture it, lay out my UVS nicely, photoshop my texture, apply it and everything's ace...
but as soon as i step through the animation the UV change completely! at every stage of the amination the texture is mapped differently! I've tried re-attaching the skin and it seems to work, but in order to do that i have to delete all the history so it will let me re-bind the skin....at which point i lose my blend shape..... Anyone got any ideas? Thanks in advance, it driving me mental Rich |
You need to create a Texture Reference object for each texture that is moving as you animate
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