My 3D Weapons .. ww2 Automatic, RPG, Mac 11's
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it's not finished yet
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here it is since then
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nice effort!! :D ure getting much better some good details in there, the pic quality is a bit low though u using photoshop?
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nah i just took a quick test render from maya itself .. still need to tweak some stuff and get it textured before i get into quality of pics and stuff
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nice details...
but some of the faces look strange... looks like you have problems with the normals... try tweaking with the "normals - tools" edit polygons --> normals mfg |
think u can circle those sections? i'm not really sure what you mean
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I think the guns come across as a bit too round. Perhaps hardening the normals as suggested would rectify that. I do like the render with all of the other guns, it really brings out the detail you've gone into.
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the gun itself is pieces.. by combining all the pieces as 1 .. then hardening all the normals this way .. would it work?
i havn't been using maya for a long time .. i never used normals before or know how they work. etc .. so if anyone could give a real quick explanation , that would be great :) thanks oh .. and which sections do you thnik look rounded?? like the Butt of the gun (shoulder rest) and maybet he ammo clip |
try this:
select one of the magazines an then: edit polygons --> normals --> set to face or soften/harden something about normals and what you can do with 'em: http://highend3d.com/maya/tutorials/texturing/229.html especially about normal mapping, but they explain also what normals are... lg |
cool, thanks a lot :beer:
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is unwrapping the gun's into UV maps to import into photoshop to texture
is this a difficult process? or is this a noob question.. lol either way i dunno how to do it i seen the texture tutorial on here .. looks easy enough,, but it dosn't show how to unwrap the model,, now what i mean? |
you can start with a simple geometrie and:
(1) Window --> UV Texture Editor (2) Select your polygon model (3) Polygon UVs --> automatic mapping (4) Polygons --> UV Snapshot to understand the process, but mtmckinley has a nice video tutorial about uv-texturing: http://www.mtmckinley.net/ --> tutorials --> UV Mapping for Polygon Texturing i also learned Polygon texturing with his tutorial... THX mtmckinley ;) :beer: keep in mind, that maya 7 has its uv mapping tools in a seperate drop down menu (Polygon UVs) lg show us a render with your "new normals" |
thanks .. i'll give it a try in a bit .. and post some images in a bit .. i'm currently working on a RPG-7
yeh i know it's a bad habit to start other models.. but i was thinking about the RPG-7 to much .. had to do it |
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so far .. RPG-7
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