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-   -   first gun .. 1941 Johnson (https://simplymaya.com/forum/showthread.php?t=20416)

WH33LS 28-02-2006 03:07 AM

My 3D Weapons .. ww2 Automatic, RPG, Mac 11's
 
1 Attachment(s)
it's not finished yet

WH33LS 28-02-2006 03:09 AM

1 Attachment(s)
2

WH33LS 02-03-2006 07:14 PM

1 Attachment(s)
here it is since then

magicsy 02-03-2006 07:19 PM

nice effort!! :D ure getting much better some good details in there, the pic quality is a bit low though u using photoshop?

WH33LS 02-03-2006 07:21 PM

nah i just took a quick test render from maya itself .. still need to tweak some stuff and get it textured before i get into quality of pics and stuff

vietcong 02-03-2006 07:58 PM

nice details...


but some of the faces look strange... looks like you have problems with the normals...


try tweaking with the "normals - tools"

edit polygons --> normals


mfg

WH33LS 02-03-2006 08:22 PM

think u can circle those sections? i'm not really sure what you mean

Rostoons 03-03-2006 01:14 AM

I think the guns come across as a bit too round. Perhaps hardening the normals as suggested would rectify that. I do like the render with all of the other guns, it really brings out the detail you've gone into.

WH33LS 03-03-2006 05:56 AM

the gun itself is pieces.. by combining all the pieces as 1 .. then hardening all the normals this way .. would it work?

i havn't been using maya for a long time .. i never used normals before or know how they work. etc .. so if anyone could give a real quick explanation , that would be great :)

thanks

oh .. and which sections do you thnik look rounded?? like the Butt of the gun (shoulder rest) and maybet he ammo clip

vietcong 03-03-2006 07:51 AM

try this:

select one of the magazines an then: edit polygons --> normals --> set to face or soften/harden


something about normals and what you can do with 'em:
http://highend3d.com/maya/tutorials/texturing/229.html

especially about normal mapping, but they explain also what normals are...

lg

WH33LS 03-03-2006 08:37 AM

cool, thanks a lot :beer:

WH33LS 04-03-2006 11:41 AM

is unwrapping the gun's into UV maps to import into photoshop to texture

is this a difficult process?

or is this a noob question.. lol either way i dunno how to do it

i seen the texture tutorial on here .. looks easy enough,, but it dosn't show how to unwrap the model,, now what i mean?

vietcong 04-03-2006 02:54 PM

you can start with a simple geometrie and:

(1) Window --> UV Texture Editor
(2) Select your polygon model
(3) Polygon UVs --> automatic mapping
(4) Polygons --> UV Snapshot

to understand the process, but mtmckinley has a nice video tutorial about uv-texturing:

http://www.mtmckinley.net/

--> tutorials --> UV Mapping for Polygon Texturing

i also learned Polygon texturing with his tutorial... THX mtmckinley ;) :beer:


keep in mind, that maya 7 has its uv mapping tools in a seperate drop down menu (Polygon UVs)


lg

show us a render with your "new normals"

WH33LS 04-03-2006 02:59 PM

thanks .. i'll give it a try in a bit .. and post some images in a bit .. i'm currently working on a RPG-7

yeh i know it's a bad habit to start other models.. but i was thinking about the RPG-7 to much .. had to do it

WH33LS 04-03-2006 06:02 PM

1 Attachment(s)
so far .. RPG-7


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