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-   -   Female Warrior (https://simplymaya.com/forum/showthread.php?t=34584)

Ozgalis 05-11-2010 03:23 PM

Female Warrior
 
1 Attachment(s)
So I am attempting to make a female warrior, havnt really decided how I want to go about doing everything but I did a base mesh and Maya and brought to Z, my second attempt in zBrush...here is where I am at so far.

Ozgalis 05-11-2010 03:24 PM

1 Attachment(s)
and a side

bullet1968 05-11-2010 11:54 PM

The general shape looks ok apart from the head mate...it looks a little large in proportion.

cheers bullet

Ozgalis 07-11-2010 04:37 AM

Thanks bullet, I will have to take a look at that, maybe check out some more reference images. She is a little muscular at the moment but that will only take a minute to fix...assuming everything goes how I hope.

Ozgalis 18-11-2010 10:57 PM

1 Attachment(s)
Shots of the armor im working on

Ozgalis 18-11-2010 10:58 PM

1 Attachment(s)
the scratches and dents im attempting to put in

bullet1968 18-11-2010 11:11 PM

Dont use Z mate but looks ok...

cheers bullet

Ozgalis 19-11-2010 12:55 AM

I was just going to add the dents and scratches to my texture. After I was talking about this though someone told me I should do it in zBrush..is there a reason I shouldnt do it this way?

I made the base mesh in Maya just adding the details in Z please let me know if i should be doing all of this in my textures as I need to have themm all done by tomorrow afternoon. Would rather start working on the textures if I can

bullet1968 19-11-2010 01:05 AM

Mate I am not qualified to answer that...what do you feel comfortable in using and which will be the quickest for you is about all the advice I can give...I would PS it and bump map or something rather than sculpt...it all depends on you mate.

cheers bullet

Ozgalis 26-11-2010 01:42 AM

1 Attachment(s)
So here is where I am at with the texturing, might be able to get some more in but the whole purpose of this character is to practice rigging and animating not making it look pretty. Any ideas are welcome though as I have till Monday to touch up everything.

I will be adding some more detail to the face...like eyes...and lips tomorrow hopefully. Still need to start doing render passes on other projects so I can do a life footage composite for class.


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