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-   -   March Challenge - el_newty - Normal (https://simplymaya.com/forum/showthread.php?t=4324)

el_newty 03-03-2003 08:13 AM

March Challenge - el_newty - Normal
 
I'm in this competition too... :D

At this time I will compete like normal ;)

See you lather…

el_newty 05-03-2003 08:01 AM

Ok fellows,
Here is my idea … I will model a Cyborg! ;)
What do you think?
Unfortunately I can’t show you the sketch because I don’t have a scanner :(, but in short time I will came with some shots of my work. :)

el_newty 06-03-2003 05:26 AM

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Hi guys,
Like I told you yesterday I will model a Cyborg …
Ok here’s the first shot of the head (in shading mode with wireframe).

undseth 06-03-2003 05:29 AM

hmmm how did you start to model the eyes? Please tell me, what is your approach?

el_newty 06-03-2003 05:30 AM

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Of, the wireframe was too dense, so here I post the head in simple shading mode :)

What do you think? – I’m expecting c&c’s ;)

el_newty 06-03-2003 05:38 AM

Hm… for eyes, undseth, I aproximated the center of the eye, split radial the polys a few time and then again with split poly make circular splits aroud the center of the eye (anyway almost circular…).
Then in edit mode (vertex or edge), I puled and pushed a few of them to get the desired shape :)
For me the mouth was a bit hard (I’m not satisfied with this one).
Can any one tell me a better way to do it?
I make it (the mouth) like the eyes (same procedure).
Thanks.

el_newty 07-03-2003 06:59 AM

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Hi fellows,

Like I said yesterday, because I don’t like the mouth, here I made some improvements.
I have some problems with ears… I make them but he looks really awful with those… :(
I will remodel them (the ears).

el_newty 07-03-2003 07:03 AM

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Question:

I want to make a metallic plague on the head but there is two ways.
1. To extrude the existing poly facets like the image shows.
2. Make a different poly object.

The question is witch method do you recommend me and why?
Personally I go for method 1 because it’s simpler, but there will be no problems when I will texture it?

Thanks.

mtmckinley 07-03-2003 08:21 AM

I'd first duplicate the faces in question (edit polygons > Duplicate Face), delete their history, and then extrude them... then they'd be a seperate object, yet retain their shape with the head. :D

el_newty 07-03-2003 08:33 AM

Thanks Mike :)
I've not thinked to this method, but now I think it's a very good one.

el_newty 10-03-2003 05:20 AM

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Here is what I’m done so far.
It’s not much, but in this weekend I was very busy, so will try to make more today.

el_newty 10-03-2003 05:22 AM

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And a closer shot to see the details of the head.

el_newty 18-03-2003 06:05 AM

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Ok guys,

I made that plate on the cyborgs head.
What do you think about it?
Thanks Mike for the help :)

undseth 18-03-2003 06:28 AM

The skull cover is a great idea methinks!

el_newty 18-03-2003 09:22 AM

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Because the other layers were freezed, you don’t see the rest of the scene.
Here I post a new shot with all the layers visible ;)
I think that now is ready for texturing…so, again I have to confront myself with this problem…
This, I recognize is my week part…but I try to improve it :p
Aaaa… by the way, haw can I make metallic shaders, I’m asking because I tried to make some of them by fixing the blinn material specular shading properties and the results are not satisfying.
So some advices are very welcomed.


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