March Challenge - el_newty - Normal
I'm in this competition too... :D
At this time I will compete like normal ;) See you lather… |
Ok fellows,
Here is my idea … I will model a Cyborg! ;) What do you think? Unfortunately I can’t show you the sketch because I don’t have a scanner :(, but in short time I will came with some shots of my work. :) |
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Hi guys,
Like I told you yesterday I will model a Cyborg … Ok here’s the first shot of the head (in shading mode with wireframe). |
hmmm how did you start to model the eyes? Please tell me, what is your approach?
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Of, the wireframe was too dense, so here I post the head in simple shading mode :)
What do you think? – I’m expecting c&c’s ;) |
Hm… for eyes, undseth, I aproximated the center of the eye, split radial the polys a few time and then again with split poly make circular splits aroud the center of the eye (anyway almost circular…).
Then in edit mode (vertex or edge), I puled and pushed a few of them to get the desired shape :) For me the mouth was a bit hard (I’m not satisfied with this one). Can any one tell me a better way to do it? I make it (the mouth) like the eyes (same procedure). Thanks. |
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Hi fellows,
Like I said yesterday, because I don’t like the mouth, here I made some improvements. I have some problems with ears… I make them but he looks really awful with those… :( I will remodel them (the ears). |
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Question:
I want to make a metallic plague on the head but there is two ways. 1. To extrude the existing poly facets like the image shows. 2. Make a different poly object. The question is witch method do you recommend me and why? Personally I go for method 1 because it’s simpler, but there will be no problems when I will texture it? Thanks. |
I'd first duplicate the faces in question (edit polygons > Duplicate Face), delete their history, and then extrude them... then they'd be a seperate object, yet retain their shape with the head. :D
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Thanks Mike :)
I've not thinked to this method, but now I think it's a very good one. |
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Here is what I’m done so far.
It’s not much, but in this weekend I was very busy, so will try to make more today. |
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And a closer shot to see the details of the head.
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Ok guys,
I made that plate on the cyborgs head. What do you think about it? Thanks Mike for the help :) |
The skull cover is a great idea methinks!
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Because the other layers were freezed, you don’t see the rest of the scene.
Here I post a new shot with all the layers visible ;) I think that now is ready for texturing…so, again I have to confront myself with this problem… This, I recognize is my week part…but I try to improve it :p Aaaa… by the way, haw can I make metallic shaders, I’m asking because I tried to make some of them by fixing the blinn material specular shading properties and the results are not satisfying. So some advices are very welcomed. |
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