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-   -   September Challenge: Darkware - Normal (https://simplymaya.com/forum/showthread.php?t=7744)

Darkware 01-09-2003 04:57 PM

September Challenge: Darkware - Normal
 
Concept #1: Action Environment.
Genre: First Person Shooter (fps)

Hopefully I will be able to get started tonight.

And I'm just going to stick some information from Mike's first post on this post for easy reference in the future.....

1) Final textures must be no larger than 512x512
2) Characters are limited to 1 512x512 texture for the body, and 1 256x256 for the head
3) no limit for environments, but the average is around 10 512s or so
4) textures: 512x512, 256x256, 128x128, 64x64, 32x32, 16x16
5) use 1 unit = 1 foot
6) Environments would be approximately 50,000 triangles.
7) Characters approximately 1500.

mtmckinley 01-09-2003 05:12 PM

Cool, Dark, looking forward to it. :)

Remember though, that as doing Concept #1, any characters you decide to do won't be a part of your entry. Not that you were planning on it, but just wanted to make sure. :)

Darkware 01-09-2003 06:11 PM

Ah yes. I don't know why I stuck the character information in there. I don't like modeling characters, which is why I chose the Action Environment in the first place. I'm more into structures you see. Glad to see you're on your toes though, Mike. :)

Darkware 02-09-2003 11:25 AM

1 Attachment(s)
Basic landscape completed, desktop computers completed, coke can completed, sattelitte completed.

Darkware 02-09-2003 11:28 AM

1 Attachment(s)
Sky dome w/ repeating texture completed. (will surround entire level)

mtmckinley 02-09-2003 12:43 PM

That's cool, man, but remember, you aren't responsible for the sky, basic terrain, etc.

Now, if you want to, at the end, in order to make a scene for yourself, that's fine.

Witchy 02-09-2003 04:04 PM

Nice dish! I like the start, look forward to seeing how this one goes.

Darkware 03-09-2003 02:47 AM

1 Attachment(s)
Ok. I'm not used to leaving stuff out like that, but I guess I really wouldn't be responcible for extra stuff like you say.

Computer terminal completed. 305 polys triangulated.

edit* - redesigned it to 271 polys triangulated.

mtmckinley 03-09-2003 03:32 AM

Yeah, the game engine will create the "area." The level editor gives the level designers control over terrain, such as elevation and such. So, they make the terrain, and you make the objects they place on the terrain.

A little different from the normal solo artist, making everything and anything for his personal project, but hence the use of a team. :)

Looking nice so far! Looking forward to textures!

Darkware 03-09-2003 04:36 AM

1 Attachment(s)
Duplicated terminals, railing completed, oversized monitors completed, ramps begun, basic room structure begun.

TheGreenGiant 03-09-2003 04:41 AM

damn, this low poly thing is starting to look mighty fun. Looking very sweet - can't wait to see more. How about an inside, eye level (FPS shot)

HappyLemon 03-09-2003 04:42 AM

Man! Your're almost done, and my software is not here yet....:(

Darkware 03-09-2003 04:49 AM

1 Attachment(s)
Two (2) eye level (fps) shots as requested.

Darkware 03-09-2003 08:48 AM

1 Attachment(s)
8 entries/exits created, two walkways w/railings completed.

drknow 03-09-2003 12:14 PM

Nice work so far man :)


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