WoW character - texture/model project
hey guys!
my current project as a maya noobie, is making a character based on the world of warcraft models. i like them simply because they are not very detailed model wise but the textures are really well done. im attempting to make a simple model of a dude, and texture it to make it look awesome. Im a beginner so i you notice anything or have any helpful advice or tuts you know i would be really grateful. here is the model. i plan to texture with bodypaint. http://img508.imageshack.us/img508/1749/wowdude2jn1.jpg ok.... to texture map.... i dont really know how to START mapping, hehe.... how do i make it so everything i PAINT on one side will duplicate to the other side? |
I'm not a texture expert, but i think you should make the left and right -side a little bit different not exact copies.
If you really want to mirror it there should be a mirror brush option somewhere in maya it is by pressing u this will get a hotbox tab and you could select it. You can also open the toolbox window in which every parameter is listed. so good luck with your painting endeavours;) |
uum, ok heres a doosie:
what are bump maps, diffuse maps and specular maps, what are they for, and how do i make / use them?? |
Well the difference between your and their work is that you are doing a high poly model.
And I dont really know what you are aiming at here, do you want to create a character looking like the wow chars or do you want to create them like they do? An example of a wow wire http://i61.photobucket.com/albums/h5...gnome-wire.jpg |
i know thiers is low poly and mine is very high. the project is TEXTURE based, to see that if textures make thier low poly models really great, then i want to see how much i can improve my model with good texturing...
anyone know a good way to UV map, or can point me to a tut?? |
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This might have been answered earlier in the thread, but anyways.
Bumps maps *the only thing that I know from that list* are what makes something . . . heh . . . bumpy. heres an example. just a grey lambert with a bump map *fractal* EDIT**: You make bump maps just like ordinary textures. *sigh* Ordinary tetures are complicated too, though. So... in case your not completely certain, this is what I know. you can make blinns, lamberts, and all those. layered textures allow you to combine the above. Each seperate thing can have fractals, waves blah blah of different colours. I have to go now, but later on Ill keep going bye, Chris |
Good thing to know about bump maps are that White=value1 and Black=value0, so white points out and black are plain. Gray ofcourse got the value0.1-0.9 depending on how bright/dark it is.
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exactly
thanks, I was sort of rushed when I was writing the above statements, but yeah, thats exactly how it works |
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