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-   -   Mental Ray Light Surface (https://simplymaya.com/forum/showthread.php?t=30018)

Gen 28-05-2008 06:05 PM

Mental Ray Light Surface
 
1 Attachment(s)
Messing around with Mental Ray's light surface texture and had fun doing it. The floor and wall texture took about hmm 15 mins in Photoshop, just some burnt and dodged shapes with layered grain and whatnot. This is the small version of it :x

cheers

NeoStrider 28-05-2008 08:47 PM

oooh pretty. that'd make a great wallpaper.

just one question though... is the wall texture seamless, or do i see a tiling issue towards the bottom? or is it an overhang?

Gen 29-05-2008 07:42 AM

Thank you. And that is indeed an overhang. Though I didn't put enough into the texture to make it tile perfectly (I just refused to use a checker texture on this><) but I knew it would hardly matter since the camera will be so close.

Joopson 29-05-2008 10:09 AM

where is that material anyway?

Gen 29-05-2008 10:20 AM

Its not really a material its a texture, and you plug it into the "Additional color" in the "Advanced" section of the mia material. It won't really do much if you don't boost the "Fg Contrib" value.

Joopson 29-05-2008 10:40 AM

hmm, cant you just put the incandescence on a lambert really high to get the same effect?

Danny_P159 01-06-2008 11:08 PM

This is the kinda stuff that makes me want to learn how to use maya, coz this is incredible, just awesome!

Well done champ.

crunchi 15-06-2008 05:05 AM

uooo pretty.

THX1138 28-06-2008 07:33 AM

Fantastic render! Materials look awsome! 5 stars all the way!!

marlonjohn 29-06-2008 01:17 PM

nice texture and nice job on the lighting!

how long was the render?

Gen 30-06-2008 12:26 AM

1 Attachment(s)
Thank you guys for comments <3.


Quote:

Originally posted by Joopson
hmm, cant you just put the incandescence on a lambert really high to get the same effect?
Lol yeah I was thinking the same thing like why bother when you can do that or use a surface shader material blah blah, hence the test. I like the fact that I can control the relective power so to speak, I had to turn on glow to get the maya materials to really show up on the floor. The lambert and phong showed up ok but surfaceShader's reflection didn't inherit the shader's texture instead it took on the white color of the glow so I had to duplicate the ramp texture, darken it and plug it into its 'out glow color'. At the end though, I liked how the lightsurface's reflection wasn't as blobby and fuzzy as the others. The floor is also a mia_material_x. I learned a lot from this little experiment. :D


Quote:

Originally posted by marlonjohn
nice texture and nice job on the lighting!

how long was the render?

That is a smaller res version (for the site's sake) the original, which I made into a wallpaper took 5 mins more or less.





And this is my comparison pic :x

NeoStrider 01-07-2008 08:59 PM

oh yea huge difference!

omegamista40bc 02-07-2008 12:13 AM

how do you make glow show up in reflections, (i don't have much experience with materials)

or are those just blurred reflections?

David 09-12-2010 06:25 AM

I really like this image :) Something about it just appeals to me.

Thanks for sharing.

Dave

G-Man 09-12-2010 05:31 PM

Great work Genny, good to see something new form you again :)
G-man


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