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-   -   Is .FBX the best format for Maya to 3dsmax? (https://simplymaya.com/forum/showthread.php?t=32954)

n88tr 24-08-2009 10:32 PM

Is .FBX the best format for Maya to 3dsmax?
 
I have modeled some scenes for a client in Maya 2009 Unlimited but he and his artist team use 3dsMax to tweak stuff and UV map, etc. I .FBXed the stuff and emailed it to him but is that really the best conversion method?

We plan to do more work together in the future and I don't want to disappoint him and his team.

My work is just static models without any lighting, textures or animations in them.

Help please. Thank you.

ColdWave 24-08-2009 10:35 PM

If there is no animation, texture or smth. else

Go for .OBJ!

And .OBJ stores Uvs i think !

So yeah for Mesh - > .OBJ

i used to work with 3dsmax artist and our work flow were very smooth with .OBJ format ;)


Good luck!

p.s remember when you export to .obj to clear history and freeze the transformations

:p

n88tr 25-08-2009 12:04 AM

By clear history do you mean All History and/or Deformation History? Also what do you mean by freezing stuff, like the whole mesh before I convert it?

Thank you for replying!

n88tr 27-08-2009 08:14 PM

Help? I don't get what you mean....

ColdWave 27-08-2009 09:05 PM

find me in skype : shc_cold


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