transparency map and shadows
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Hi
I've mapped a transparency map of eye lash on a polygon, it looks okey,but the shadow still have the poly's edges. The polygon is part of the object. I used ray trace shadows on both light and render globals, but still get the problem.specular on 0. how can I creat an acurate shadow of transparency map? Is there a way to turn of shadow casting per face on an object? or maybe per material??? thanks |
you'll need to use raytrace shadows.
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Like I wrote in me post ,I did use ray trace shadow...
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