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zerofill 29-01-2003 10:22 PM

transparency map and shadows
 
1 Attachment(s)
Hi

I've mapped a transparency map of eye lash on a polygon,
it looks okey,but the shadow still have the poly's edges.
The polygon is part of the object.
I used ray trace shadows on both light and render globals,
but still get the problem.specular on 0.
how can I creat an acurate shadow of transparency map?
Is there a way to turn of shadow casting per face on an object?
or maybe per material???
thanks

mtmckinley 29-01-2003 10:44 PM

you'll need to use raytrace shadows.

zerofill 29-01-2003 10:46 PM

Like I wrote in me post ,I did use ray trace shadow...


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