Nurbs display in the viewport
Hey,
I know I've seen how to fix this before, but can't remember. In the viewport a planar NURBS piece of geometry doesn't display right to the curve it was created from, there's gaps between the geo and the curve. It renders fine, so it's not a biggie, but I know there's a simple way to tweak that, but can't remember. Thanks! Edit: Ah! Found it just after posting... :blush: It's in the attributes under NURBS Surface Display, up the Crv Precision Shaded. |
Bahahahah you are as bad as me!!!! Post Q, discover A on own, repost discovered...bahahah
Glad Im not the only insane one on the planet! cheers bullet P.S you just made my day man:beer: |
I figure at least if someone has the same problem and searches the forum, maybe it'll help someone else. :)
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No one searches :p
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Haha, true enough... well maybe someone will have the same problem while this thread is still recent and someone will spot it before they post a new thread with the same question...
No... you're right, that won't happen either. Oh well. |
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