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-   -   glass shadows in mental ray (https://simplymaya.com/forum/showthread.php?t=8668)

jstarr976 29-10-2003 09:40 AM

glass shadows in mental ray
 
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is there a trick to get a glass object like a window to stop casting opaque shadows when using mental ray? I have made the glass transparent but it always casts an opaque black shadow. What might I be doing wrong? Im attaching an example.

iron_tick 29-10-2003 03:48 PM

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makes sure all of your lights are using Ray Traced shadows. D map shadows wont work.

jstarr976 29-10-2003 06:16 PM

in that image above raytrace shadows is turned on. I checked the spotlight and its ray trace attribute is on. Im lost. What else could it be?

iron_tick 29-10-2003 06:31 PM

can you post a bigger image of the trouble spot? i think i know whats wrong.

jstarr976 29-10-2003 11:47 PM

1 Attachment(s)
heres a closer shot.

iron_tick 30-10-2003 02:51 AM

yeah. i think i know why, with the galss at an angle it diffuses more light. this is whats causing the dark shadow. try not shining your primary light from straight above.

jstarr976 30-10-2003 03:55 AM

hmmm... Ill give it a shot....

slickrenderer 30-10-2003 12:59 PM

nice model...poly?

jstarr976 30-10-2003 07:40 PM

all polys.. There are some more recent shots in WIP forum. Thanks for the compliment. BTW... I havnt rerendered the model since iron tick mentioned the shadow thing but I looked again at some of my renders and as the window bends around in the front the shadow does appear to be working correctly. Ill give it a try later and see for sure. thanks again.


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