Reflections on reflections
I used an HDRI to light my scene and simple blinn’s w/reflection on the objects. Yet, if you look at the objects inside of the reflections, they don’t seem to be reflective ... they look flat/lambert shaded. Is there a way to fix this?
http://area.autodesk.com/index.php?A...anOSEK&thumb=1 |
You may need to increase the reflections in the renderers raytrace settings and also check the limit on the shaders' reflection.
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Thank you so much, I ended up changing the reflection limits in the shaders and it worked. Previously, I was changing just the render globals...
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