trim/fillet trouble
hello fellas, i have a nurbs modelling question relating to cars and filleting.
i have filletted these surfaces and everything seems cool, but in the perspective and render views, i see these small areas where things dont line up. i seem to get these little slivery areas between the surfaces, http://www.planetquake.com/quakebrea...ch_problem.jpg http://www.planetquake.com/quakebrea...h_problem2.jpg how do i get rid of these? they really ruin the look if the panel... i have already played with the surface tesselation, and that didnt seem to help much.....how do i do it? thanks a lot for you help, sedric :banana: |
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