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-   -   Sept/Oct- Noob - THX1138 (https://simplymaya.com/forum/showthread.php?t=18218)

THX1138 09-09-2005 12:12 AM

Sept/Oct- Noob - THX1138
 
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Ok, I have finially forced my self to finially enter a challenge. I'm going to do the Snake from Konami's Life Force, It's a 1988 NES release. I didn't notice any 3D conversion of this game to date, and I checked alot of Google sites. I hope this entry qualifies.

THX1138 09-09-2005 12:13 AM

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And here is a screen shot of the character.

t1ck135 09-09-2005 07:19 AM

cool, I remember copying that cover when I was a kid. Whoever did the artwork had a nice style :)

good luck!

THX1138 09-09-2005 12:04 PM

Thanks, I'm going to give it a try. I plan to give the snake a trans-organic look ( metal on the outside organic on the inside ), and give it some nice litttle features that will hopefully make it an eye catcher. The only thing I'm not sure about is how to present it. I know I don't want to present it as a standard game model, so I'm going to give it a bump map and some other stuff. I hope the result will look satisfactory.

THX1138 09-09-2005 09:00 PM

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Well, here is the first of many wip's on this project. I hope this project turns out well. I will post a concept sketch soon as I am still working on it.

THX1138 15-09-2005 01:33 AM

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Latest update. Sorry I haven't posted much, I'm only working on it a few days out of the week. I really haven't done much to the model in terms of modeling. I started adding a little to the body today. I have been more focused on developing the metal and lumanance textures so far. I still have a bit more modeling to do.

This stylish WIP pic just shows the metal finish I'm working on. I'm still working on the concept sketch.

THX1138 15-09-2005 01:43 AM

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Another angle.

THX1138 19-09-2005 05:52 PM

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Update.

Here is a concept sketch of what I'm trying to achieve.

Stormgetto 20-09-2005 09:28 AM

Just a opnion.
You could take him out from being a snake but not taking out the idea of it, making his body like muscler for his chest, without shoulder and arms, abdominal part, and from the pelvis do directly to his rest of tail like body.

THX1138 20-09-2005 03:37 PM

Thats a very intresting idea, but I think I'm going to stick with the snake motiff, and with my lack of modeling skills, a snake is the easiest thing for me to work with. Right know I'm having trouble with the jaw area. I really have no technique for it. So I have been doing endless google searches for model refferences and tut's, and so far I haven't found hardly anything.

Thanks again for the reply! :attn:

t1ck135 20-09-2005 04:58 PM

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groovy metallic shader :)

Here's a couple of reference pics, I especially like this first one

t1ck135 20-09-2005 05:04 PM

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and some more

THX1138 20-09-2005 05:49 PM

Thanks for the reply and the pics. I really need some help on modeling the jaw area ( in the open position to show it's fangs ). Have any techniques on how to?

I'm going to use a different metal shader than the one pictured. That shader is not very light friendly.

Legolas_hv 20-09-2005 07:12 PM

I remember a demo i had a lot of time ago from a game called lifeforce tenka, it was an FPS and ,of course, in 3d but all i can remember is big polygons and huge pixels (one of the first games for playstation).

I couldnt see any snake in that demo. Maybe that snake could be a boss?

Good luck with your modeling!

swankymonkey 20-09-2005 07:54 PM

Quote:

Originally posted by THX1138
Right know I'm having trouble with the jaw area. I really have no technique for it. So I have been doing endless google searches for model refferences and tut's, and so far I haven't found hardly anything.

Thanks again for the reply! :attn:

What have you tried so far? Modeling the inside surface of anything can be very frustrating and disorienting at times. Try using extrude face and just take your time sorting the verts as you go. Use Xray mode and switch your view often to keep a handle on how things progress. Post a screenshot too:)


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