question about blend shape
i have this character that i started modeling using NURBS, after which i convert to sub div and finally to polygons so i can stich up my joints by merging vertices
the 2 methods i know of to create facial expressions are : 1) in NURBs , pull control vertices and create different expressions and after that blend shape but this will all be erased once i convert my NURBS to polygon. 2) in polygon , create face clusters then use edit cluster weight tool to create different expressions when u move face cluster. my question is : i want to create expressions like opening of mouth and the shock expression when the mouth becomes a O. this can be done by pulling vertices in nurbs but not polygons. when i do rigging and animation must my character be in polygon ? can it be in NURBS? pls advise ( sorry for the lengthy post ) thks |
I think it should be able to work in both nurbs and poly. you choose which ever you like.
|
All times are GMT. The time now is 04:54 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018