Making this kind of Texture , Help please
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hi everyone,
I am trying to find out how can I make this kind of texture in maya, look at the villa image, the wall texture, its more than color, do you have any idea? if you know something(link/tutorial/youtube........) please say something. I tried but I can not get exact the right one, I apply the noise as well to the texture, but still I am missing something. I need your help, |
I am a novice myself, but I think you could get this with a simple bumpmap on your reflections and color.
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what kind of bump map? you mean noise bumpmap? any link ? explanation?
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that is light light yellow
you have to set up a HDRI or a good light set up to get a result like that but your best bet to get something like that is MAX |
I know with max is possible, but I need to make it with maya, that must be some option,somewhere, I am sure its is possible,
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I would just use a mental ray material and the sun and sky.
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GecT
Can you post your mia_material settings also the Sun and sky settings and the render ... I've just tried it out. I'm close but can't get that good look like you ... If you have time buddy 10x in advanced... |
Yeah, gimme a sec.
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Ok
After I created my physical sky, I deleted the mia_exposure_simple and used a mia_exposure_photographic on the camera instead. http://i300.photobucket.com/albums/n...r_Screenie.jpg All shaders are mia_materials with gamma correct nodes (with a gamma of .455) plugged into all the color slots (diffuse, refraction color, etc) and AO checked on. Plugged a cloud texture into the bump and resized the 3dTexture a little bit and took the bump depth to 0.2. http://i300.photobucket.com/albums/n.../mia_mat_0.jpg And my render settings. http://i300.photobucket.com/albums/n...Settings_1.jpg http://i300.photobucket.com/albums/n...Settings_0.jpg It took me a few mins, especially with the super high detailed models ^^ Chao |
thanks GecT, you are ..... what should I say? you are great ...thanks alot, really great reply.
Now I can work on my villa. |
@ :attn: :attn: :attn: .........
good guidence |
why use a gamma correct node when you could just change the frame buffer?
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how did you set that up? is it specific to the 2008/9 maya? i know 8.5 is missing the mia_mat x which has some nice looking slots for stuff in it and the mi_exposure_photographic lens shader. might be time to upgrade, thankfully i qualify as a student ;)
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