Particle help
Hey folks,
Got a quick question. I dont care how or which one I use.. as long as it works. How do I turn a particle into a "shell casing" I am animating a toon shooting a gun and I need a few shell casing to eject from the gun. What would be the best way of going about this? Tried looking at nParticles, but.... I cannot figure out how to change the particle into a shell.. How is this done? anyone? Than s |
Create an emitter, set it up to shoot in the right direction
Allow it to shoot out some particles Select your shell casing geometry Shift select the particles Particles > Instancer (Replacement) Change options as necessary. Hope that works for you. Edit: For more info, such as aiming, look in help manual "instancing geometry to particles" |
WOOT just as i came back to explain what i just found. U posted it! Thanks!
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a bit of a side note, you can also have the shell casings emit Smoke from them as well to add a bit of realism with the emit from particle command.
Ahh dynamics, a beautiful thing. g-man |
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