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Nem 05-04-2004 08:30 AM

Game sword
 
1 Attachment(s)
This low poly sword model was designed for use in a game environment, let me know what you think :)
i know the texturing is a bit poor, but this project was mainly to test my modelling skills, i just thought id texture it up quickly cos i was bored :rolleyes:

mtmckinley 05-04-2004 01:03 PM

Image is a wee bit large.

What kind of game is it for? Seems a tad high-poly, but that depends on the type of game.

dragonsfire 05-04-2004 07:53 PM

very Nice !:)

Nem 05-04-2004 08:04 PM

high poly? really? :confused:
how many polys is acceptable for a game? cos i have no idea
this is for unreal tournament 2k4 btw

mtmckinley 05-04-2004 09:12 PM

well, depends on the game, of course. That might be ok for Unreal, I'm not that familiar with it.

dragonfx 05-04-2004 11:47 PM

it is ok for ut2004 (ive heared the standard is 3000 to 5000 for models on 100%LOD and some 500 to 1000 for weapons) but you could save a huge amount of polys in the handle since it will be covered by the hand(and wont be seen close) and therefore it doesnt needs all that roundness...

mtmckinley 06-04-2004 06:15 AM

One thing to remember, when it comes to game art efficiency... a limit is just that... a limit. It doesn't mean you have to meet it. If you can get something looking fine with less, then by all means, do so.


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