Game sword
1 Attachment(s)
This low poly sword model was designed for use in a game environment, let me know what you think :)
i know the texturing is a bit poor, but this project was mainly to test my modelling skills, i just thought id texture it up quickly cos i was bored :rolleyes: |
Image is a wee bit large.
What kind of game is it for? Seems a tad high-poly, but that depends on the type of game. |
very Nice !:)
|
high poly? really? :confused:
how many polys is acceptable for a game? cos i have no idea this is for unreal tournament 2k4 btw |
well, depends on the game, of course. That might be ok for Unreal, I'm not that familiar with it.
|
it is ok for ut2004 (ive heared the standard is 3000 to 5000 for models on 100%LOD and some 500 to 1000 for weapons) but you could save a huge amount of polys in the handle since it will be covered by the hand(and wont be seen close) and therefore it doesnt needs all that roundness...
|
One thing to remember, when it comes to game art efficiency... a limit is just that... a limit. It doesn't mean you have to meet it. If you can get something looking fine with less, then by all means, do so.
|
All times are GMT. The time now is 07:13 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018