Nurbs wiremesh detail won't render in MayaVector.
I've made a mesh surface (nurbs), and I know that the mesh detail (that appears in the scene when I select the '3' Key) doesn't render in MayaVector.
Someone told me that converting it to a polygon and adjusting the tesselation values will make it render as a wiremesh in MayaVector. Is this true?? Does anyone anyone know when I convert it to a polygon, which tesselation values to get the best approximation of the original nurbs surface? I've tried playing about with the settings, but it just keeps on rendering as a square with absolutely NO spans. Any ideas? Thanks!! It's just a flat nurbs plane that I'm trying to change. (I think it had about 200x200 UV values when I 1st made it) |
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