Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Finished Work (https://simplymaya.com/forum/forumdisplay.php?f=42)
-   -   Steam-Roller Creature (https://simplymaya.com/forum/showthread.php?t=21042)

Joopson 11-04-2006 09:33 PM

Steam-Roller Creature
 
1 Attachment(s)
hey all,
i made this cool monster i call the steam-roller, this is not textured yet, but the normal map is shown on him, leave crits if you can!~

arran 11-04-2006 09:54 PM

Looks cool Joopson - but at the moment he looks a little off balance, as if he is leaning back - It may be the camera angle though - more views please.

MattTheMan 11-04-2006 10:27 PM

pretty cool! I want ZBrush too, but I have to be contended with about 6 other 3d apps :D

Joopson 11-04-2006 11:37 PM

1 Attachment(s)
side

Joopson 11-04-2006 11:39 PM

1 Attachment(s)
i know, messy wire
;)

MattTheMan 11-04-2006 11:55 PM

umm... I hope you know that applying a normal map isn't applying it as a color... you need a normal map node and everything

farbtopf 11-04-2006 11:58 PM

I like his face, looks sort of grinnig. But he seems to have some sort of hole in his belly, why's that.
And what is a normal map and why is this map manifested in funky colours?
;)

Joopson 12-04-2006 12:05 AM

oh, lol, i know normal maps arent supposed to be colored, but the normal map was rendering all messed up, so i attached the colors to it, lol,

MattTheMan 12-04-2006 12:06 AM

Quote:

Originally posted by Joopson
oh, lol, i know normal maps arent supposed to be colored, but the normal map was rendering all messed up, so i attached the colors to it, lol,
Heh, :D thats a way to fix it :p

Joopson 12-04-2006 12:07 AM

1 Attachment(s)
hehe, rendered without colors :(

Joopson 12-04-2006 12:09 AM

oh, the hole in his torso is to make him look very Emaciated, like he is dead, lol

MattTheMan 12-04-2006 12:18 AM

hole - blood = dead! :bandit:

Joopson 12-04-2006 01:09 AM

:confused: lol

arran 12-04-2006 01:39 AM

1 Attachment(s)
Yeah - looks like he is resting on his tail at the moment. I would focus on getting him standing up straight before you move on to the next stage. Basically you need to think about how your character is balanced - where his central weight is - and then work out how you want the various parts of his body to sit on this central line - usually a figure looks balanced when the central axis of each limb shift in opposite directions... I am not being very clear so I have drawn a quick exaggerated sketch to give you an idea. Hope this helps!
:beer:

Joopson 12-04-2006 02:48 AM

lol, thanks, i already rigged him, so i can pose him like that, lol


All times are GMT. The time now is 10:55 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018