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-   -   maya|zbrush head sculpt (https://simplymaya.com/forum/showthread.php?t=21418)

vladimirjp 10-05-2006 12:32 AM

maya|zbrush head sculpt
 
a zb doodle. going to texture and render in maya.
going to start adding details next.

http://img.photobucket.com/albums/v2...zbHeadWire.jpg
http://img.photobucket.com/albums/v2...rjp/zbHead.jpg

MattTheMan 10-05-2006 11:57 AM

nice head- as always :p

marcusenberg 10-05-2006 04:09 PM

that looks soooooo good :bow: :bow: :bow:

cant see any flaws at all :eek:

gotta start learning Z_brush.

keep up the excellent work man :beer:

Joopson 10-05-2006 10:21 PM

1 crit, upper lip creasy indenty thing is too sharp, but thats all! lol

NURBS_girl 10-05-2006 11:55 PM

He kinda looks like he's suffering from an allergic reaction to medication? A bit on the "puffy" side; but maybe you're gonna fix that in the detailing?
Perhaps he just ate a peanut that didn't agree with him?

Also, I keep expecting to see that occipital bump at the base of the skull, just a touch at least.
And I also have to agree with the lip comment that Joopson made.

Other than that, pretty superiffic.
;)

vladimirjp 11-05-2006 12:04 AM

thanx for comments. the lips are fixed by now. this was just the start.

and the occipital bone is there. maybe its not too pronounced.

ill post some updates soon. im detailing him now.
:beer:

vladimirjp 11-05-2006 04:32 AM

this is after detail pass.

only about 1.7 mil polys. [i've hit as much as 4 mil sometimes, but i was able to get enough details on him only at this level. ]

some areas look odd, and i dont like; like the eye bags, but its that way by design.
other awckward characteristics, but its going to look good when textured and rendered i think.
just the right tone...

http://img.photobucket.com/albums/v2...eadZBDone1.jpg
http://img.photobucket.com/albums/v2...headZBDone.jpg

MattTheMan 11-05-2006 12:08 PM

huh, looks just like one of my friend's dad! :beer:

kbrown 11-05-2006 01:23 PM

Looks good so far. I'd work on the nostril area a bit though. I think the nostrils should point more towards the sides rather than straight down.

vladimirjp 11-05-2006 02:06 PM

yea. some things i will tweak before i start texturing. and make it less symetrical and pose him a bit.

ill flare out the nostrils more.

edit: added some bumps and pimples and spots. flared nostril a bit

http://img.photobucket.com/albums/v2.../headTweak.jpg

vladimirjp 13-05-2006 08:53 PM

i started soem painting in zbrush.

http://img.photobucket.com/albums/v2...headColor1.jpg

http://img.photobucket.com/albums/v2.../headColor.jpg

kbrown 13-05-2006 09:46 PM

Better. Maybe round the edges of the nostrils a bit? They still look a bit like they were "drilled in".

iron_tick 13-05-2006 09:53 PM

nice, you make your own alpha for skin pores and wrinkles?

Velusion 13-05-2006 11:44 PM

Vlad,
You're a talented guy! Nice model indeed!

MattTheMan 14-05-2006 12:34 AM

vlad- I swear that looks just like a friend of mine's dad.

great job.


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