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n88tr 21-08-2011 04:52 PM

Looking for
 
a tutorial on how to PROPERLY clean up a uv export. Like sewing and welding, that kind of stuff. A step by step video of how to work with uvs and get them cleaned up and ready for texturing. I'm good on the modeling part, that I can do.

Thank you

mscarey 21-08-2011 05:31 PM

Ugh- Im looking for that too. I keep texturing things in Mudbox and when I reimport them to Maya they look terrible. I think it is my UVs.

NextDesign 21-08-2011 06:37 PM

What kind of things are you looking at unwrapping?

n88tr 21-08-2011 07:06 PM

weapons, vehicles and low poly characters

NextDesign 21-08-2011 07:54 PM

We already have an in-depth low poly texturing tutorial: http://simplymaya.com/autodesk-maya-...=116&sub_cat=0

UV mapping of a gun (3ds max, but process is the same): Low Poly Character Series: Delilah - part 7 on Vimeo Use this tool instead (it's free) http://www.pullin-shapes.co.uk/page8.htm

Uv mapping of a car (3ds max, but process is the same): http://www.onnovanbraam.com/index.ph...s/car_mapping/

n88tr 21-08-2011 08:13 PM

well in the vimeo video i don't see how 3dsmax video is helping me if i use maya?

but i watched it and it moves so freaking fast i can't tell what he's doing. i don't know how he made the uv pieces fit so nicely on top of each other or how he did that mirroring effect?

when i unwrap an object i get like literally 1000 pieces and then what, i'm supposed to lay the right side pieces on top of the left side pieces and thus have mirrored uvs that later i will texture?? it goes so fast for him, my uv process takes like days and days and i get really pissed off because i know i'm doing it all wrong

i was looking for a video to help me on this site

i was looking at this one
http://simplymaya.com/autodesk-maya-...=179&sub_cat=0

daverave 21-08-2011 08:34 PM

This tutorial show most of the UV process..........dave

http://cg.tutsplus.com/tutorials/3d-...-in-maya-2009/

NextDesign 21-08-2011 09:27 PM

Quote:

Originally Posted by n88tr (Post 324191)
well in the vimeo video i don't see how 3dsmax video is helping me if i use maya?

Quick word of advice. Always say thanks to the person who's trying to help you when you write a reply. Because if you don't, and you just shut down their ideas, people won't really want to help you. Just be aware of it in the future.

honestdom 21-08-2011 10:39 PM

Quote:

Originally Posted by n88tr (Post 324191)
when i unwrap an object i get like literally 1000 pieces...

don't use auto mapping.

NextDesign 21-08-2011 11:31 PM

Quote:

Originally Posted by honestdom (Post 324194)
don't use auto mapping.

I don't agree with that. Automatic mapping is a god send. Part of the tick of UVing, is knowing which unwrapping method to use.

honestdom 22-08-2011 03:16 AM

well yes, I also use auto mapping all the time, but i know what i'm doing. Its hardly efficient for a beginner trying to piece things back together quickly.
thats all i meant smarty pants.

NextDesign 22-08-2011 03:42 AM

Alright alright, you could've been more clear in your first post :p

n88tr 22-08-2011 05:10 AM

i made a simple barrel to try my un wrapping skills. i selected cylindrical unwrapping thinking that would be a logical choice. the body of the barrel went ok but the top and bottom of the barrel got exported as a flat face on it's side so it's an edge and not a face if that makes sense. i clicked the face top and bottom of the barrel and that long edge showed up in my uv editor in maya. i don't know but i think maya flipped the face on it's side and that's why it looks like an edge.

what gives?

honestdom 22-08-2011 10:35 AM

Quote:

Originally Posted by NextDesign (Post 324202)
Alright alright, you could've been more clear in your first post :p

haha, thats true. finished work at 4:30am last night. I was going a bit crazy.

mtmckinley 22-08-2011 10:36 PM

After cylindrical unwrapping your barrel, select the tops and bottom faces separately and do a planar unwrap of them from above. Then you'd have three UV shells: the sides of the barrel, the top of the barrel, and the bottom of the barrel.


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