Looking for
a tutorial on how to PROPERLY clean up a uv export. Like sewing and welding, that kind of stuff. A step by step video of how to work with uvs and get them cleaned up and ready for texturing. I'm good on the modeling part, that I can do.
Thank you |
Ugh- Im looking for that too. I keep texturing things in Mudbox and when I reimport them to Maya they look terrible. I think it is my UVs.
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What kind of things are you looking at unwrapping?
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weapons, vehicles and low poly characters
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We already have an in-depth low poly texturing tutorial: http://simplymaya.com/autodesk-maya-...=116&sub_cat=0
UV mapping of a gun (3ds max, but process is the same): Low Poly Character Series: Delilah - part 7 on Vimeo Use this tool instead (it's free) http://www.pullin-shapes.co.uk/page8.htm Uv mapping of a car (3ds max, but process is the same): http://www.onnovanbraam.com/index.ph...s/car_mapping/ |
well in the vimeo video i don't see how 3dsmax video is helping me if i use maya?
but i watched it and it moves so freaking fast i can't tell what he's doing. i don't know how he made the uv pieces fit so nicely on top of each other or how he did that mirroring effect? when i unwrap an object i get like literally 1000 pieces and then what, i'm supposed to lay the right side pieces on top of the left side pieces and thus have mirrored uvs that later i will texture?? it goes so fast for him, my uv process takes like days and days and i get really pissed off because i know i'm doing it all wrong i was looking for a video to help me on this site i was looking at this one http://simplymaya.com/autodesk-maya-...=179&sub_cat=0 |
This tutorial show most of the UV process..........dave
http://cg.tutsplus.com/tutorials/3d-...-in-maya-2009/ |
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well yes, I also use auto mapping all the time, but i know what i'm doing. Its hardly efficient for a beginner trying to piece things back together quickly.
thats all i meant smarty pants. |
Alright alright, you could've been more clear in your first post :p
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i made a simple barrel to try my un wrapping skills. i selected cylindrical unwrapping thinking that would be a logical choice. the body of the barrel went ok but the top and bottom of the barrel got exported as a flat face on it's side so it's an edge and not a face if that makes sense. i clicked the face top and bottom of the barrel and that long edge showed up in my uv editor in maya. i don't know but i think maya flipped the face on it's side and that's why it looks like an edge.
what gives? |
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After cylindrical unwrapping your barrel, select the tops and bottom faces separately and do a planar unwrap of them from above. Then you'd have three UV shells: the sides of the barrel, the top of the barrel, and the bottom of the barrel.
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