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-   -   trim/fillet trouble (https://simplymaya.com/forum/showthread.php?t=1290)

sedric 26-09-2002 05:04 AM

trim/fillet trouble
 
hello fellas, i have a nurbs modelling question relating to cars and filleting.

i have filletted these surfaces and everything seems cool, but in the perspective and render views, i see these small areas where things dont line up. i seem to get these little slivery areas between the surfaces,

http://www.planetquake.com/quakebrea...ch_problem.jpg


http://www.planetquake.com/quakebrea...h_problem2.jpg


how do i get rid of these? they really ruin the look if the panel... i have already played with the surface tesselation, and that didnt seem to help much.....how do i do it?

thanks a lot for you help,

sedric :banana:


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