Piggy rework
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Found some of my old models.. the pig has been one of my favrites for a long time and now with Zb i can make him look better. So far just playing around with the muscles. Lots planed
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maya render so far lot more to add detail wize
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Great!
Lovely character Kurt!
Have just finished your Basic Human and Cartoon Dog, really enjoy your modeling style. Do you produce a skeleton for all your models? I would love to do a skeleton and bind fom my Franky and dog...You don't have any skeleton tuts on here do you? Maybe do a short walk cycle for both, throw ball and fetch! Cheers! -Jacques |
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more time to start refining a bit.. still a lot more to add.
If i do put a skeleton in the model it just to get a rough pose i haven't done any rigging for animtaion in a while now |
can i ask how many polys this guy is?
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wire... base mesh is about 22 thousand tris
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roughing out his armour... lot more nik naks to be added
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Kurt i have one question which deformer did you use for the shield here is picture what i mean by that ... shaping it oval i mean.
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i would think you could just take a cylinder and cut it in half
but i'm also guessing he just used a NURBS plane |
I saw in 3Dsmax there are deformers where you can easily shape your polygonal plane in this shape without pulling vertex.... ? I always pull vertex and that consume a lot of my time and it's not very accurate...
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maybe you could use a lattice or if you have 2009 the soft selection thingy
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I just made a line with ep curve tool then duplicated flipped upside down and then lofted.
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Yeah i have 2009 but where is this soft selection tool ?
Kurt : Is there a way to be done this with any kind of deformer ? I saw it in Max so we must have smth like their tool |
it's a new option for your standard transformation tools
either toggle it in the tool's attributes, or hit 'b', hold b and middle mouse drag to change the radius of influence |
Im still using 2008.. and generally dont use many of the things like deformers
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