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-   -   Ugly texture sliding and stretching (https://simplymaya.com/forum/showthread.php?t=3224)

kbrown 14-01-2003 10:15 PM

Ugly texture sliding and stretching
 
Me again,

(how come i'm suddenly the asking part :))

How do I avoid the ugly texture sliding and stretching in a bulging and waving nurbs surface? Check this animation and see what I mean. The weird looking currents are caused by this...

mtmckinley 14-01-2003 10:34 PM

cool. :)

You might need a Texture Reference object for your surface. Select your surface, and under the Render Menues, Texturing > Create Texture Reference Object.

That's what it looks like anyway. I may be mistaken. It's looking cool! :D

pitbull 14-01-2003 10:45 PM

what is a texture ref object?

mtmckinley 14-01-2003 10:57 PM

It apparantly interacts with 3D textures in some manner that keeps them from "sliding" over the surface. You almost have to use them when dealing with animating a surface with 3D textures applied.

I'm not sure if kbrown's situation is using 3D textures or not, but the results are very similar.

kbrown 14-01-2003 11:08 PM

I am using now (after reading what the online help had to say about these thingies) :).

kbrown 14-01-2003 11:15 PM

I knew there had to be an easy answer. Thanks mate!

I've been banging my head on this the whole night :banghead:. Tried some really odd ways and got some rather interesting results (which didn't resemble an ocean at all) :D...

Thanks!

mtmckinley 14-01-2003 11:38 PM

cool, hope it works for you. :)

kbrown 15-01-2003 08:04 PM

Oh dear... one obstacle behind, another one ahead.

Everything seemed to be working ok except... batch renderer gives different results than the render view in maya.

I was wondering why wasn't my textures moving even if i animated the place3dTexture nodes. Then I discovered that in the maya render view they do move but when batch rendered they don't... sound's like a bug to me... anyone? :(

mtmckinley 15-01-2003 08:33 PM

that does sound strange

....

hmmmm....

kbrown 15-01-2003 09:21 PM

I found a solution. It seems that the batch renderer does not handle expressions. The place3dTexture movement was driven by an expression but now I just keyframed them and it works... phew...

mtmckinley 15-01-2003 10:03 PM

ah... still, I would think the batch render would take expressions into account. It does sound like a buggy thing.


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