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-   -   more cloth questions (https://simplymaya.com/forum/showthread.php?t=19880)

MamoruK 17-01-2006 06:16 AM

more cloth questions
 
ok instead of just doing a straight cloth um thingy... how about converting poly/subdiv/nurbs to cloth that way i can model the clothing THEN give it the cloth attributes.

MattTheMan 17-01-2006 09:50 PM

beacause the sub-d and polygon methods do work, but they tend to produce a cloth mesh that has regularly repeatig quads. That makes it to simulate unrealistically. While, with curves and all, you can simulate it more realistically because it creates randomly sized tris that are also randomly spread out throught the mesh, which tends to simulate far more realistically.


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