Shortcut? Attach to normals
I know its relatively easy to do this the hard way (manually keyframe), but say you have a car, and you want the cam to stick to the hood, back door, or something (basically simulate a camcar, headcam, or something) so basically if you move the object in any direction, the camera will follow, and stay attached to the same face oriented the same way relative to the face.
ex: http://img.photobucket.com/albums/v3.../question2.jpg Sure -- thats of a live animation, but the way the camera is rigged is similar to my thought. Stuck to the hood of the car pointed in a certain direction while the object animated throughout the world. |
ifi understand your question well... which you did not quite ask....
you're looking to point constrain, or parent, or parent constrain or or even geometry constrain.... |
Kind-of did ask it actually... probably too much example, not enough question mark (typical of me).
Question: I have a camera, and an object (lets say a car) -- is there any way I can duct-tape the camera to a specified polygon/place on the car (lets say the hood) -- throughout the duration of the animation -- rotating/translating exactly as the polygon its on does? |
Re: Shortcut? Attach to normals
Quote:
anyway, Quote:
parent constrain. or just parent, however if u for some reason want to have the camera matche the "deformation" of the hood of the car, assuming the car will crash or bend, and u still want the cam to match the facing ratio of a single poly face, use the normal constrain. |
Thanks, I'll try it out when I get a chance.
Trying to create a video with a motorbike escape scene. (It'll then be BINK!'d and placed in a videogame as a cutscene). I never actually needed to use this sort of camera sequence before -- I traditionally favour the fixed-cam system, though path-animated does pop up from time to time :b Not all too good at Maya, however... I started out as just a standard modeller using the program "Rhino". |
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