Created walk cycle trax clip, how do I use it?
this is a problem I have been struggling with for quite some time. I have a trax clip of a walk cycle, but I have no idea how to use it. I have managed to import it onto the skeleton and it works, but the character just walks on the spot. How do you get it to walk forward or in a different direction? Or did I miss something out earlier?
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Have a master control over the skeleton, then you can use that to move the character around the scene and have the skeleton still cycle its animation.
Chris |
Thanks ;)
Now I know why no one answered, its a basic rigging thing isnt it and not a trax thing? (now I have kurts tutorial on rigging and am watching it now, so will actually be able to rig something properly) Finally I can animate! :attn: :attn: :beer: |
Sorry to be a pain, but what exactly is a master control? Is it just a control for the root? (It wasnt mentioned in the tutorial :( )
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It's simply a curve you draw on the base of the character which is a master/parent to all your controlcurves in the rig, when you select that you select the entire character and can move, scale and rotate around in the scene.
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