smee again... eyeball constraint proble
so my aim constraints work, except for when i move the character, then the eyeballs move, but if i move the aim constraints the eyeballs go all over, rotating around some weird axis that i dont know what it is.
i think its because when i bound the skin to the bones, i also bound the eyeballs. what do you guys think? edit: i duplicated the eyeballs and deleted the old ones, and parented the new pair to the neck control, then constrained them to the old locaters i was using. :) |
Hi,
when you constrained the eyes to the control, did you check relative? If you don't, it can create the effect you describe. Just un-constrain them then re-constrain, or you might even be able to just check it on in the attribute editor or channel box. cheers gubar |
All times are GMT. The time now is 06:59 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018