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-   -   Cyclops (https://simplymaya.com/forum/showthread.php?t=32753)

Lion`I 17-07-2009 12:33 PM

Cyclops
 
Hey Everyone, I’ve recently started to model a Cyclops. This character will be low res so that i can rig, texture and animate him.

i will most likely send him to zbrush later for normal maps.

And at the moment I’ve completed modeling him, and doing the UVs for him.

So anyways I’m just having some doubts on how my UV's are laid out. What I mean is how i cut things, hope u know what i mean. So any suggestion?

Here is the model and the UvSnapshop

UV test

Lion`I 17-07-2009 12:36 PM

1 Attachment(s)
Cyclops UV

Lion`I 17-07-2009 12:41 PM

WireFrame

Lion`I 17-07-2009 12:49 PM

1 Attachment(s)
.

Lion`I 17-07-2009 12:50 PM

1 Attachment(s)
UvSnapShot

iamcreasy 17-07-2009 02:00 PM

1 Attachment(s)
at white circle u will get some stretching.
at red circle u will face seam.
at white mark u texture will get squeezed.U might need to relax the uv of that place.

and also the center part of the armor.the connector.u will need to relax the uv on that place too.

rest is fine to me.....

....ohh..i forgot..good modeling!

where u r gonna use it?..game?

honestdom 17-07-2009 02:38 PM

tbh, the UVs looks fine to me, there are a couple of obvious seams but hey ho.

I would put the clothes on the same uv map tho... if you are making a game model.

Lion`I 17-07-2009 04:25 PM

1 Attachment(s)
iamcreasy: Thanks for taking the time to point the parts out :beer: ive change the Uv's according to wat you said, so look at it and tell me if thats wat u mean...
and yeah thanks for saying its a good model. and im ganna be using it in short animation, im keeping low poly so that i wont face problems later when i rig him.

hammer.horror: Thanks for idea of putting cloth on top of the seams to cover the part, it was driving me crazy on how to deal with it so now ive put that. :attn:

iamcreasy 17-07-2009 04:35 PM

For animation...ok..but u dont have to maintain a low res model for rigging and animation.U can build a high poly model and use a proxy model to animate it.Though I dont have a clear idea abt it.

and abt the UV's all the issues, all are not solved.Try to maintain same looking/same size looking/similar looking(i dont know how to keep up with wht im trying to say)...to avoid and kind of mis-adjustment.;)

Lion`I 17-07-2009 04:58 PM

all UV's :(.... well i'm kind of new to laying out UV's, this might sound newbie but what i did to the stomach part u wanted me to fix, is i select the stomach UV's and went to file and clicked Relax... is that what u meant?

iamcreasy 18-07-2009 01:25 AM

dont worry...keep going!..

...waiting for update.

Lion`I 19-07-2009 06:08 AM

1 Attachment(s)
at this moment im just droping down all the objects Uv's that will be in the short animation im doing.

so here is a simple animal cyclops, whos got chicken Comb on top of its head.

and a tank that will be added to the scene aswell.

the enviroment will be next.

right after all the uv's are done i'll be sending our cyclops friend to Zbrush :bandit:

Lion`I 19-07-2009 06:11 AM

1 Attachment(s)
The Tank

ColdWave 19-07-2009 08:27 AM

Very nice and clean checker good job

iamcreasy 19-07-2009 08:42 AM

cute tank....:p

can u upload an image of the tank with "wireframe on shaded"...
and add some details if it dont give u that much pain.

and...good job..;)


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