Assign Cameras to Textures
I was just wondering if it is possible to link a camera's field of view to a texture.
This was hard to understand for some of my colleagues, so to prevent further confusion, I will use the example of a security camera. I wish to have a camera outside of a closed space, and have what it sees rendered to a square/rectangular plane, so one could monitor what is outside without actually going outside. If this isnt possible, please tell me; this is based around an important class project. Thanks for the consideration and help (if any ;)) ~move Still need visual? I found a security cam tutorial for Doom3.. now if Only I could do this for Maya. Image taken from http://www.doom3world.org/phpbb2/viewtopic.php?t=3782 http://picserver.org/view_image.php/6K0U01M10P31/p.jpeg |
not saying this is posible in other ways, although if so I haven't herd of it. What you can do is render it out once from the perspective of the video servalance cam, and then from a nother cam looking at it and the screen, using the animation of the first render as your animated texture on your little tv or lcd screen. etc.
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