Pencil Modeling
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Hello all!
I made a pencil from a poly cylinder and poly cone which I combined and merged! It has 6 divisions around the axis. But when you take a look at a peak of a pencil then you see that it is round! I made my peak from the Poly cone which had 6 divisions too, for merging the vertices! How can I round it with preaserving my single mesh? The picture below is more than bad, but the PC dont like my usb stick with my inscene picture file!:confused: I made a texture but she looks unsharp! The uv snapshot is 512 to 512! Is it to small! I wrote the text from the pencil into the textur and in photoshop the written text appears unsharp! Photoshop produced that! is the uv snapshot to small for text in Photoshop? |
Re: Pencil Modeling
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as for the texture i say a higher resolution might be good but i havent done much texturing so i dont know EDIT: i forgot to mention to smooth it after beveling:beer: |
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Thanks Acid!:beer:
But my mayor question is to know how I can get a "round" peak? The body of the pencil I don´t need to bevel, and the "peak" of the peak don´t have space for new geometry! Or not!?! I don´t have Maya at this PC and I can only imagine! Of course I can use a new cone with more divisions, but I don´t want it, because I`m in a phase of accurat working! I want a single mesh without unneeded Geometry! Can I realize that, it must be possible or not? |
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Simple. All you need to do it Smooth the faces where you want it rounded. but you will need to do some editting. See the image I attached and you will see where you will need to edit.
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Hey you right!
How can I do that? I found out that a cone(primitiv) with 6 divisions is absolut round after rendering. But when you make any changes at it, the roundness gets lost! Make maya the roundness, as a template for the cone? |
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