Control Cube?
Hi everyone. How do we make a non-rendering control cube for animating body parts? Does anyone have the mel script?
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you mean like a lattice? you can put things in a lattice by going to (animation) deform>create lattice
or you could group the objects together? or better yet, oh, wait, sorry just thought of a better way (well, i think this is more what ur looking for) if you're tryin to create an object which you move and will control the movement of an object (like a foot) thats easy for sumthing like a foot (for example) take the IK handles' selection handle (go into component mode to get to this) and move it out in front of the foot so you can grab it easily thats one way, another way: open up your connection editor, create a cube and put it somewhere so u can easily select it, connect up the IK handles' attributes to the cubes attributes so when you move the cube, you move the handle or another way: etc etc :) as you may have noticed there are a quite a few ways to do this :) or I could be completely wrong and i wud have typed all that out for no reason! lol which i dnt mind cos im in a friendly helping kinda mood atm :) at least i know you dont need a mel script for it :) |
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To make a non-rendering cube or whatever you can just disconnect it from the initial shading group in the hypergraph...
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thanks Nem and kbrown. I opted to use a volume cube. Then I point, orient and pole vector constrained them to the appropriate IK handles. BUT, when I attempted to "freeze transformations," the cubes would not revert to zero. Any thoughts as to why? Thanks in advance.
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or to make it non renderable u just open the attribute editor and uncheck renderable :)
with the freeze transformations have you checked the options? |
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