Boolean/Placement Problems
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In Maya 4, i used a boolean extract on a cylinder to creat a hollow one for my Mecha WIP. However in doing so the object(highlighted in green) is created, and its how i want it, however the controls for the selected object are at the origin, and so it its local center. If i try and scale it its centered at the origin and not in the center of the object. Resulting in weird effects i would not expect and would not normally occur.
I was wondering if you could see i did something wrong to warrant the misplacement of its center, and how can i relocate it back to the center of the object? |
*idiot*
okay.. i think i figured it out. i just saved, and randomly went though every menu untill i came to one that seemed to work. |
nvm.. still having the problem...
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select your object then Modify->Center Pivot
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Thanks. I cant belive it was somethign so simple. But sometimes the most complicated problems can be solved with a simple solution.
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you can manually move a pivot by hitting the insert key and then translating it around and then push insert again to fix it's pos.
Alan |
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