Hw particle render relflection
Hi to all forum! i'm new with maya and i was training with particles.
ok, i render the scene with sw render and the hw particle with hw buffer and than i compose in a compositing program, thats ok. The problem is how i get reflection of the particle in the sw rendering? Under the render stat of shap nose i can't turn on Visible in reflection, so anyone know if it's possible do that? Thanks Giorgio |
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