Zbrush Question
hey guys,
just wondering when you bring your head/body base meshes over to zbrush, roughly how many poly's(faces) are they? i know theres no real limit or rule though would like to hear your thought. marlon |
The answer is enough to block out the form and also have reasonable edge flow to allow it to be sub-divided and sculpt what you have in mind.
Obviously the number will change from model to model and also depending on what you intend to detail on the base mesh. |
thanks for the reply jsprogg, i fully understand now :)
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As high and as low as you want, such is its diversity
Jay |
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