Flickering Bump Map
1 Attachment(s)
Hey,
I am in the middle of a dynamics showing cloud/smoke from the rear of an asteroid is it hurtles through space. But I seem to have hit a snag.... Asteriod 5 Mov (Use WMP to play) the bump map seems to flicker as it plays, as if every frame has a difference bump map setting. I am not using default lighting, but 2 area lights to light the scene. motion blur has been added also (default settings) Does anyone know why this is happening? Is it the lighting type I am using? Thanks PS. Here's a still image |
you may need to parent the shader node to shape node to prevent this from happening. Either that you maybe baking the material that contains the bump?
|
1 Attachment(s)
mhcannon,
Thx for the advise... I have removed the textures and have redone it. and tidied up the cloud particles and lengthed them. The new texture setup seems to have sorted the issues I faced. Here is a link to the new animation... Asteroid 6 (Try not ot watch this in Quicktime as its jerky at the start, use WinMP) Heres a screeney |
:confused:
Having sorted this I now know it was a fool thing to do to apply a 3D texture as a bump map, once I used a 2D one everything was OK suprisingly... DO'H :rolleyes: |
All times are GMT. The time now is 05:06 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018