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-   -   Swimming textures problem (https://simplymaya.com/forum/showthread.php?t=5293)

Alan 19-04-2003 11:47 AM

Swimming textures problem
 
I have been modelling my little toy aeroplane and I started mapping her yesterday. Everything is fine when I leave it as a low poly model. But when I smooth the model or convert it to sb divs all of the UVS seem to "swim". I read in the maya help that this can be caused by not checking the "Apply before deformers" on the planar project options. BUt this waas checked when I did the mapping so any ideas what's causing it?

cheers guys

Alan

Alan 19-04-2003 11:52 AM

here are the images of smoothed and unsmoothed where you can see the problems

http://www.alanwoods.co.uk/files/fine.jpg
http://www.alanwoods.co.uk/files/prob.jpg

M 26-04-2003 05:02 PM

Thanks for the tip... it does just look like it has been spilt with water though :P... thats weird how it would warp that much maybe when you smooth it, make sure you have on "keep hard edges" that may help.

Alan 26-04-2003 05:22 PM

where is the keep hard edges option? is that in the smooth options (i would check myself but I'm doing a render at the mo so I am scared to touch my comp!!) ;)

Alan

mtmckinley 26-04-2003 08:25 PM

could we see your model pre-smoothing? the answer may be there.

Alan 26-04-2003 08:31 PM

yeah the pic above the swimming one is there (that's it presmoothed) or do you mean the actual mb file or wire?

mtmckinley 26-04-2003 08:36 PM

wire and/or greyscale view... I'm thinking that perhaps the construction of the object may be causing the distortion.

M 26-04-2003 09:33 PM

All i know is that whne you poly smooth objects like that, sometimes you get a wavey effect that goes around the object and causes akward geometry.. it looks like that may of happened to this. The keep hard edges option would be in the smooth options :).

Alan 26-04-2003 09:36 PM

1 Attachment(s)
here's the wire shot

ragecgi 26-04-2003 09:56 PM

Not a bad model m8!

Alan 26-04-2003 10:07 PM

hey thanks rage, this work I'm doing is pretty much the only work I've ever been at all proud of!! :D I'm working on a shot of my little planes taking off from the floor. Check out the thread tomorrow cause I'm gonna let the render do it's thing now and then take it from there tomorrow.

:)

Alan

ragecgi 26-04-2003 10:33 PM

Cool! can't wait!

Pony 27-04-2003 09:15 AM

could we see a wire of it smothed now ?

Alan 27-04-2003 12:34 PM

1 Attachment(s)
here's the smoothed version

Pony 27-04-2003 01:09 PM

cool.. well after you smoth you can still edit the smothed verstion of the UV map to take out the swiming. its much eazyer than trying to map it after its smothed..

good looking model btw..


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