The Tower
1 Attachment(s)
Heh, any suggestions on things I could at to my tower? I'm still working on it, so could you guys give me critisism depending on what I've got so far, not i.e. that there's a roof missing or so :P :D. I got this idea when I was asleep and make quite the sketch when I woke up, too bad my scanner isn't working :\. The general idea is to create a mage's tower, half crumbled, in a huge forest, next to the river Dirack. I would be happy to receive any tips on how to create the forest; things as paint effects slow my pc down too much. :) :( :D
|
Thats pritty nice.. I like the concept ! that would be neet to texture. for the tree's and such. I'm sure you could get away with some flat polys with a tree image on them. that would not slow you down at all..
|
1 Attachment(s)
Added some details, although I have no idea how to make a good looking roof, or rubble, debris (t was part of an old castle). But I'll get to that later, when I also add some major cracks :D.
|
1 Attachment(s)
general view.
|
anyone have any idea how to improve the roof, towers and spikes so it will look less like a grain silo? I will try to achieve the effect of the tower being cut out of rough rock, instead of it being build out of stones.
|
that would probly be most acheaved in the textures.
|
cool design.. Want to se it with textures :D
|
Heh, it's long from finished, and even if it were, I know nothing of how to apply a good 'ancient marble texture' to the whole :\ :( :D :)
|
New shot!
1 Attachment(s)
Heh, still no scanner, so I can't really post my sketch yet, but here's my new shot at bulding my Tower of the Raven-Eye, BrĂ¢n-Ilgadwch :D. It doesn't look like a grainsilo anymore, but now it looks like a birdhouse :(. I'm trying to go for an ancient/roman/stony evil theme for it, but I ahve no idea how to texture correctely, or how to 'paste' images on my poly's :D. Also: Does anybody know how I could do this thing step by step, because I'm getting the feeling that I can't turn around the tower anymore when I'm done decorating it :P. Anyways: Please post critique and comments :D.
|
pic2
1 Attachment(s)
With roman pillars and in the background there's gonna be a small ......like a fountain with plants and stuff, background for my main screen if it looks good :\
|
next :)
1 Attachment(s)
General view of the tower with the wall, although in the end I want it half collapsed, with rubble and debris, crumbled.. :)
|
Branna 3 :\
1 Attachment(s)
Zooming in on the bird-house effect :\
|
Last :D
1 Attachment(s)
Last picture, showing what could be an outpost or something, any suggestions what to do with it? And a shot of the main gate, under wich a river will flow ( the tower is like, standing in the middle of the Dirack :) ( I bet you thought I named the river after me, did you :P ).
|
PS: All those 'holes' in the wall is where the river flows trough, left and right of the tower, and right next the the righter-outpost of the tower ;p Get it? :D
|
...
1 Attachment(s)
In case anyone ever checks this thread, here are some updates, I removes the birdhouse effect a little, I'm sure that it will dissipate completely when I have given in all the details. With thextures it must become clear that the temple at thte top of the tower is build on a piece of ground :p.. I've also added more windows, stairs and rails to the scene. Does anyone know how I can just paint black the back of the windows and how to put pictures on the texture? :blob:
|
All times are GMT. The time now is 06:06 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018