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-   -   How do i create rubble from an explosion or cave in (https://simplymaya.com/forum/showthread.php?t=22234)

XenoCatalyst 06-07-2006 09:01 AM

How do i create rubble from an explosion or cave in
 
at the moment i am trying to create rubble/ debris to look like a cave in or blasting in an underground mine.

i am currently attempting to use particles with a gravity field and rigid bodies, the rigid bodies act as a funnel to channel the particles towards the area i require.

the problem i am having is that the particles seem to have no collision geometry in relation to themselves, that is they collide with the rigid bodies but are allowed to pass through other particles in the particleshape and spread across the surface of the rigid body instead of piling up on top of each other.

How can i correct this?

Am i heading i the right direction or is there a simpler way to create this effect?

help would be greatly appreciated,

gster123 06-07-2006 04:56 PM

Do a google for interparticle colisions theres a pretty good tut for it, slos instance some gometrt to the particles to get different debris.

XenoCatalyst 09-07-2006 10:39 PM

thanks i'll have a look

ragecgi 01-07-2009 09:32 PM

There is now a better way to do Interparticle Collisions, pouring liquids, rubble, etc...
Use nParticles.
Check this tutorial by Duncan Brimsmead, one of the developers of Maya Fluids & the Nucleus system etc.

http://area.autodesk.com/blogs/dunca...ith_nparticles

It is essentially for fluid-like sims, but it can be altered for your needs easily:)


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