vertex deformation controlled by texture
Hi everybody,
I'm not very familiar to maya, but I would like to do the following. I want to use an animated procedural texture to control the weight values of the vertices. And after that I would like to (move for example) those vertices using their weight values. It is a great functionality that I could find in Modo, 3dsmax and houdini. How should I approach this in maya? Thanks a lot in advance. |
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