Gorilla
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Had to step away from the low poly and do something high res. Im going to try and play with fiber mesh with this as well down the road.
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Cool, recently did an Ape-Man (mostly ape) bust myself. Was thinking about using the fibre mesh tools just to have a play.
Anyway, looking forward to seeing how this goes. |
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Bit more work.
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looking awesome!
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Small update.. have the hands started and still need a lot of shaping, a bit to human looking right now. He has his teeth in=)
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I like! :D
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Nice update. I think overall your sculpt is a bit lumpy. The mouth and nose especially. Looking at reference shots on Google, these areas (nose&mouth) are surprisingly smooth.
The ear seems to be too low in the head. Looking at images, perhaps placing it higher, and maybe slightly smaller? Though I imagine this varies. Also the connecting area between the bottom of the eyes and the top of the nose needs to be flatter.Give it less of a ridge. Anyway, cool stuff so far. |
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Will see what I can tweak soon they are like humans all of them have different features its really amazing. been playng with fiber mesh small amounts at a time so the computer wont blow up..
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more testing out... getting it a bit more
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The problem I'm having with fur ATM (in C4D) is avoiding those little bare patches, without using a billion jillion hairs... do you have a plan for that?
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I like the added realism to this sculpt ( compared to your usual style ). It's lookin good. The couple of processes/workflows I've seen so far for fibermesh have involved rendering the hair out seperately. Don't know if this is actually necessary though. The combo of alphas on the face for the finer details work quite nice too I think.The lips to me stand out as the area I'd like to see more detail, but Im not looking at any references so maybe that's me being aesthetic over realist.
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more work on him, still tweaking as i go
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bit more color layering and started a pose.
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Good to see you're still making models! Keep up the good work Kurt.
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@ stwert - The bare patches occur because you have them set to grow roots on the polygon vertex as a default. You need to set them to polygon area and also induce fill hairs. That will remove the bare patches.
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