how many sides should one polygon has??
from what i read ..some say 3-4 will be good ...but some body said it doesn't really matter
|
Rule of thumb is that you should try and have as many 4-sided as possible... I'm not really sure when non-4-sided is a problem, but they can give freaky results if you're smoothing them, and MR won't render sub-d's with 3-sided...
|
You should try to keep them to quads or tris. Anything higher may give unpredictable results in modeling (non-planar and manifold, etc) and rendering. When some one says it doesn't matter, they're probably referring to the fact that all renders are tessellated (triangulated).
|
pentagons are nice to sub divide, and they take up less geometry per area smoothed than quads. unfortunately they have to litterally be a pentagon shape whicih makes them harder to model with in maya.
|
All times are GMT. The time now is 10:31 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018