Cyclops tex tut started
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Just a small screen shot of the cyclops tut that has been started.
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i see it mate ;) great that part 1 is done ...many thanks, gonna be good i think
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Arn't those colored squares supposed to be the size around the model?
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I got the squares as close as i can to the same size . As long as you dot have too much extreme stretching the map is ok
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cool. job.. looks better to.. I was about to say something about around the outside of the nose but you got it.. I should have expected you would have it this good as quick as it was.. LOL
Ears are still getting a bum wrap.. but thats probably not a problem aria anyway. maybe a little weird on top of the nose.. your probably all on these things anyway. btw.. looks like your tweaking UV's on the unsmoothed and thin smoothing for the screenCap, or renders. Are you using that mel script for anti UV swim ? :beer: |
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Heres the base mesh... And yes i smooth for the renders.
what is this anti UV swim mel? First time i've heard of it. |
hears the page that talks about it.. its not simple but thin its more simple than trying to tweak out swiming.
http://www.drone.org/tutorials/uv_smoothing.html |
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Started first layer of paint
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More work getting it ready for part 3
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Getting closer to finished...
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Exacually what do the coloured/numbered squares do?
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Helps to see where you might have any texture stretching:)
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cool! I will be getting this tutorial too :thumbsup:
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Thanks guys, have one more part to finish for the tut. still working on the eye.
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Update added more stubble=) and some on top of his head
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