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HighInBC 22-04-2006 04:36 PM

Newbie Question about texturing an object
 
I am making a table top. I arranged then exported the UVs, then I creating diffusion, color, and bump maps using blinn as a starting point.

It worked great, everything is as it should be.

Then I rotate the image. When I do so the UV lines move in the UV editor and the image is of course not textured properly.

How do I lock the texture to the object so the object can be rotated without damaging the UV layout?

Thanks for the help, let me know if you need anymore details.

HighInBC 22-04-2006 04:38 PM

1 Attachment(s)
attached is my .mb file for the tabletop

Drought 23-04-2006 05:37 AM

Hi, I am not really sure I understand your question, but perhaps I can help you. You spoke of "rotating the image" then "rotating the object". The thing to understand about UVs is that they are in a different universe from vertices, faces, and edges. Rotating your object in your perspective view will have no effect on your UVs.

Now if you rotate your image in photoshop or whatever 2d graphics program you are using, the UVs will not really move, they will just sample the image in a different way.

HighInBC 23-04-2006 12:56 PM

Sorry, bad choice of words.

When I rotate the object itself the texture stops matching. But it looks perfect before I rotate the object

MattTheMan 23-04-2006 01:17 PM

edit->delete by type->history. do that with the table selected

HighInBC 23-04-2006 01:22 PM

That worked perfect thank you very much.

MattTheMan 23-04-2006 01:50 PM

np :)


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