wheel v2.0
this is a model of an entire wheel assembly from a car. it's my first high-res model.
http://a671.ac-images.myspacecdn.com...c78d5923c6.jpg http://a545.ac-images.myspacecdn.com...30bb00c7e0.jpg http://a140.ac-images.myspacecdn.com...21cea5aa9b.jpg http://a210.ac-images.myspacecdn.com...54050cc221.jpg |
Wow, that looks pretty good. Can you post a wire?
Only thing that looks weird is that the lights are a little too high and are blowing out some areas. |
here you go. and for the lights, i haven't really spent much time on the lighting
http://a746.ac-images.myspacecdn.com...73fb81bc61.jpg |
Kinda a bit hard to see. Don't resize the image so much, and turn off the X-ray.
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hope this is a little better edit: it automatically resized the image when i uploaded it
http://a422.ac-images.myspacecdn.com...a3e03d83bd.jpg |
You can just attach them through the forum (look under where you enter the text). Looks really cool, although you could've saved yourself the time by using a displacement map for the treads on the tire.
:beer: |
very impressive are you going to continue into the suspension/ shockers, axels or is this completo
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yeah - very nice green_bobmarley! :)
what did you use for the metal shader? |
I like it except the chrome/metal shader. It's far too grey, like it is in an totally grey environment (but it is not).
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i'm actually going to model a whole car, i'm planning on buying a tutorial on car modeling. the metal shader i downloaded of the internet
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